Overwatch 2 - Junkrat Redesign

As a creative challenge, the goal was to redesign Junkrat's launcher from Overwatch 2 and develop a weapon system for it using Wwise. This project aimed to simulate how the system would function as if it were integrated into a game engine. To achieve this, a screen recording of the game was imported into Pro Tools, where MIDI was added to simulate where a game engine would trigger events. The MIDI data was then routed to TouchOSC, which connected to Wwise via a control surface. Finally, the MIDI was assigned to Soundcaster to trigger the events. This process brought the weapon system to life, creating a dynamic and interactive audio experience. Below is a clip demonstrating the process.